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FrontPageWelcome to the Rise Of Winterchill Homepage!Current Version: RoW_54a.w3x (Pretty stable!) Stable(ish) Version: RoW_53s.w3x
STABLE DOWNLOAD: The Hive Workshop SCREENSHOTS: 20th October 2009
Introduction:Rise of Winterchill (RoW) is a custom scenario for Warcraft III in the AoS genre (which includes DotA, among other popular maps). It is under casual development by Softmints. This site assumes a background in Warcraft III, so any wayward visitors may find themselves drowning in obscure and excessive jargon. This wiki is generally incomplete/inaccurate/outdated/underinformative; no-one will accept responsibility for anything misleading on it, and you are advised to refer to the map itself (scroll down to download) for any specific details.
For those who know things about Warcraft, RoW does a few new things for an AoS. The main points are grouped below:
Quick Features:
The Playable Characters aspire to provide a variety of enjoyable and different playstyles, which reward player skill. Unavoidable, easy-to-use abilities such as Storm Bolt are kept to a minimum, as are complete disables such as stuns. Ability effects vary based on 'stats': Agility, Intelligence and Strength being the main three. If the items you buy focus on Strength, then the aspects of your abilities which depend on Strength (such as range, damage, knockback, etc.) will be improved. I consider this amount of customisation healthy.
Resources come in from a few routes:
Items are of course a significant feature, as they provide the opportunity for one team to eventually win. There is a generous array of items on offer, with complete information about them included in the map: housed in a special interface. Details such as costs, recipe components, and stacking information (particularly for % based effects) are listed, to the point where this wiki (or any external site) is pretty much pointless. New players have exactly the same information available as experienced players, and will never have to rely on external sites or rote learning. If you make a mistake, (in 0.51e+), items will be refunded for their full price if they haven't left the fountain area yet.
One of the best things about item shopping is the revolutionary -i command. Just type -i <itemname> and the game will buy it for you. So -i boots of speed will buy exactly those. If you can't afford it, the game tells you how much you need. If you're not near the shop, it will be kept 'on the counter' for you, and no-one can steal it. You can even type shortcuts such as -i str for a strength item, or -i speed for a movement speed item. The shortcuts are highlighted in orange wherever the item's name appears, making this extra easy.
Recipes (when several weak items can be combined into a stronger one) are bought as 'bowls', which can be clicked to complete the item. If you don't have all the components handy, the game checks if you have enough gold, and if you do, it'll spend the gold and complete the item anyway. This works even if you only have some components, so combined with -i, you'll never have to spend 5 minutes trawling through 10 shops to get the items you were looking for. There is only one items menu, so you won't have to run halfway across the map to finish an item any more.
This is as intuitive as it gets, and as a bonus, the items are versatile enough that generally, every hero can get every item without it being a complete waste due to stacking issues. New players, you have nothing to fear.
The terrain is pretty unexciting and ugly at the moment. It's built around function: if units are knockbacked into trees, they take hefty extra damage, so that explains the abundance of trees. The lanes are currently symmetrical, and trying to make a forest look naturally that way was never going to work. The good news is, a new asymmetrical terrain is on the drawing board.
Background:RoW is the successor to Softmints' old project, DotA Outland. Some content has been carried forward, but most importantly the style in which it was made. Outland was never a success in terms of bugs, balance, or efficient coding, but many people loved it all the same, and it served as a great learning experience.
Actions:Visit the Forums Get the Userbars Download from: The Hive Workshop (Recommended) Download from: IncGamers
Browse the wiki:
If you wish to request access to this wiki, please contact me on the forums. Views:
Rise of Winterchill is free for anyone to play. It is not free to be redistributed commercially (that includes any website with advertising or any form of making profit), to be altered, or to have any of its content copied in any manner without permission from Softmints. If you want to contact me, there are some lovely forums linked to above. |
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