Mireille; Assassin

Frontline, Melee


Silent and deadly, the Assassin pounces at most vulnerable moment for the kill, before vanishing into thin air.

For sneaky players who enjoy lying in wait and murdering mercilessly. 



Innate: Stealth

Mireille fades to invisibility if she has not been in enemy sight for 5/4/3/2 seconds. While invisible, she will slow to a crawl near enemy units, but may manually deactivate invisibility to avoid this. Being hit by knockback will knock her out of invisibility as well.



Stabs an enemy in the back, dealing damage and making them unable to turn for a short time. Enemies can still walk forward, or use spells providing they don't have to turn.



Switch places at melee range with a unit in the (tiny) target area, and knock them behind you. Very effective at catching enemies at low health moving near a tree-line, or interrupting important channels.



Forcibly drops an item from the target enemy player, and throws it behind them. Mirelle can specify a slot by typing the relevant command: -1 / -2 / -3 / -4 / -5 / -6, but if that slot is unoccupied a random item will be taken. If the target has no items, they will drop a coin (losing 30 gold to do so). The enemy's Bounty is not reduced by losing an item, and only they can pick the item back up. If the item remains on the ground for 30 seconds, it will automatically appear at their base.


Toxin Bomb

Prepares a bomb which explodes to poison nearby enemies after the Assassin moves 800 distance. These bombs can be stacked up to 3 times. Preparing a bomb does not remove stealth.