Kukulza


Kukulza, Skirmisher

Frontline, Melee

 

Though young and inexperienced, Kukulza has pledged his exceptional talents to eliminating the demon threat.

For players who like fast paced combos, agile gameplay, and hit-and-run tactics.

 


 

Innate: Momentum [Passive]

Increases Kukulza's damage output slightly after damaging enemy heroes with an attack or ability. The effect is cumulative, and will expire after not hitting an enemy hero for 3-4 seconds, or hitting no enemy heroes with an ability.

 

Cross Slash

Slashes the target point from two directions at once in an X formation, damaging enemies. It is possible to hit a unit twice by catching them in the middle of the X.

 

Dash

Instantly dashes forward, damaging any enemies in the way with an 'attack'. Cannot pass through trees.

 

Abscond

Kukulza becomes both heavily slowed and invulnerable for 0.75 seconds. Useful for dodging enemy spells. It can be used during Dash.

 

Ultimate: Beatdown

Kukulza leaps into the air and comes crashing down upon a target point, damaging enemies. During this time, the player may select another series of points with right-clicks, and Kukulza will smash those in quick succession. Kukulza is invulnerable while Beatdown is active. If Kuku misses any of the Beatdown jumps, the skill ends.

 


 

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