Scandal, Apparition
Backline, Ranged
Scandal is a rare specimen of revenant: she lives to expose mankind's deceit. She opposes anything that lies.
Work in progress.
Innate: Exposure:
Illuminates the target area with 11 flashes of light over a short time, dealing light damage per flash. If 10 flashes hit an enemy hero, they and the nearest allied hero on the map to them will be afflicted with SCANDAL, granting Scandal vision of them for a short duration.
Skeletons in the Closet:
Targets the first enemy hero in a line. Ghostly skeletons will start appearing on the other side of her target. The skeletons leave a damage-over-time and slow on enemy heroes they touch.
Outcry:
Scandal passes a message in the target direction. After it passes the target point, the first unit to receive it will exclaim the message, damaging enemies in a cone in the same direction, and silencing them for a short time. If the exclaiming unit is an ally, they receive bonus radius of effect for a short time. The exclaiming unit never takes damage or gets silenced. Closet skeletons can outcry!
Suspicious Links:
Scandal tries to find unscrupulous links between enemy heroes. If this ability lands between any two units, they will be bound together until they spend 1.5/2.0/2.5/3.0 seconds trying to pull apart.
Pursuit:
Passively: Any attacks against enemy heroes with the SCANDAL curse deal bonus damage.
Activate: Scandal may instantly teleport to anywhere within 350 radius of an enemy hero with the SCANDAL curse.
Notes:
- Scandal's Skeletons/Links make landing her Exposure/Outcry easier.
- Skeletons creates a lot of units, which makes landing Outcry easier.
- Pursuit's instant relocation can be used to catch her own Outcry (for bonus radius), positioning herself to find Links, or creating skeleton walls to cut off escape routes.
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